double-slit photon model with photon-photon collisions 2/2
BackThis is a double-slit photon model with photons colliding with themselves. There are a number of problems with this model: 1) the photon collisions are simply exchange of velocity, in reality if modeled as high polygon count spheres the collisions would not simply exchange velocity but the x,y,z components of their vectors would have to be aligned and the exchange of velocities in each dimension calculated 2) the surfaces are viewed as unmoving objects, in reality they need to be modeled as photons with velocities, and the collisions calculated between two spheres. Beyond that, collisions are taken as a point colliding with a polygon as opposed to a point on a polygon colliding with another point on a different polygon. The double-slit was an experiment first done by Thomas Young. He had adapted slit experiments done by Grimaldi, Hooke and Newton among others. See the matching video with photons not colliding. I think this phenomenon is somewhat complex to model. The big issue is: do photons collide with themselves? There is an answer to this question of either yes or no. In my initial viewing of a crude model of photon-photon collision, I can see that there are many particles in light, and even in a reflection (and in small reflecting spaces), there are possibilities of photons colliding. The biggest problem I encountered is that the photons constantly collide with each other in these models. It would seem that tiny points in space would almost never bump into each other, but yet in these models they do, and often. One interesting point is that there are symmetrical phenomena, for example, photons collide, but because they are aligned, they simply exchange with each other - if true - what appears to be the same beam, could be actually a rearranged beam that doesn't appear to miss a step. These things might happen because of the regularity of photons in rows. When they reflect at opposite angles they can meet back together again - but this presumes that the objects they reflect off are very similar in timing and location. So these would be the two differing position, as far as I can see, - the current particle view of light has a very unintuitive explanation of photons existing in more than one place at a time, which I reject as unlikely, and so I am adding a third view which is that the interference of light interpreted for a particle theory may be due to : 1) collision of photons with themselves and alternatively 2) the timing of collisions of photons with photons in atoms in a grating, prism, double-slit etc. This raises another issue of: there are numerous phenomena with light, which I think can all be reduced to reflection. Refraction I think is due to photons reflecting off atoms. Diffraction I think is reflection off the atoms on the sides of objects. Interference may also be reflection, of photons off of each other or (the photons in) atoms. The color dispersion of light in prisms, gratings, so-called diffraction, etc. I think is a property of reflection. I think that the frequency of photons (photon interval or so-called wavelength - the particle view should readily accept a different word for wavelength such as interval or spacing) may cause a symmetrical reflection the resulting angle which depends on this interval. In other words, the higher the frequency the larger the collision reflection angle, perhaps because the sooner the two reflected photons meet in the center. Perhaps the recoil of atoms in the sides if timed based on the frequency of photon collisions - the more collisions, the less time to recover from recoil and so the larger the reflection angle. We need to model and think about these ideas, because the most intuitive explanation is that photons are matter. We should not reject physical phenomena, but we should try to explore every possible explanation given this most simple and basic concept.
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Category: Tech
Uploaded: July 3rd, 2008 @ 1:48 pm
Author: tedhuntington
Length: 00:20
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Views: 108
Tags: diffraction double-slit interference photons thomas young
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